x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r139805 = x;
double r139806 = y;
double r139807 = cos(r139806);
double r139808 = r139805 * r139807;
double r139809 = z;
double r139810 = sin(r139806);
double r139811 = r139809 * r139810;
double r139812 = r139808 + r139811;
return r139812;
}
double f(double x, double y, double z) {
double r139813 = x;
double r139814 = y;
double r139815 = cos(r139814);
double r139816 = z;
double r139817 = sin(r139814);
double r139818 = r139816 * r139817;
double r139819 = fma(r139813, r139815, r139818);
return r139819;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))