x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r149687 = x;
double r149688 = r149687 * r149687;
double r149689 = y;
double r149690 = r149689 * r149689;
double r149691 = r149688 + r149690;
return r149691;
}
double f(double x, double y) {
double r149692 = x;
double r149693 = r149692 * r149692;
double r149694 = y;
double r149695 = r149694 * r149694;
double r149696 = r149693 + r149695;
return r149696;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))