x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r101486 = x;
double r101487 = r101486 * r101486;
double r101488 = 1.0;
double r101489 = r101487 + r101488;
return r101489;
}
double f(double x) {
double r101490 = x;
double r101491 = r101490 * r101490;
double r101492 = 1.0;
double r101493 = r101491 + r101492;
return r101493;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))