\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r138020 = x;
double r138021 = y;
double r138022 = cos(r138021);
double r138023 = r138020 + r138022;
double r138024 = z;
double r138025 = sin(r138021);
double r138026 = r138024 * r138025;
double r138027 = r138023 - r138026;
return r138027;
}
double f(double x, double y, double z) {
double r138028 = x;
double r138029 = y;
double r138030 = cos(r138029);
double r138031 = r138028 + r138030;
double r138032 = z;
double r138033 = cbrt(r138032);
double r138034 = sin(r138029);
double r138035 = cbrt(r138034);
double r138036 = r138033 * r138035;
double r138037 = r138032 * r138034;
double r138038 = cbrt(r138037);
double r138039 = r138036 * r138038;
double r138040 = r138039 * r138038;
double r138041 = r138031 - r138040;
return r138041;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.3
rmApplied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))