x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r114675 = x;
double r114676 = y;
double r114677 = r114675 * r114676;
double r114678 = z;
double r114679 = t;
double r114680 = r114678 * r114679;
double r114681 = r114677 + r114680;
return r114681;
}
double f(double x, double y, double z, double t) {
double r114682 = t;
double r114683 = z;
double r114684 = x;
double r114685 = y;
double r114686 = r114684 * r114685;
double r114687 = fma(r114682, r114683, r114686);
return r114687;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
rmApplied add-sqr-sqrt31.7
rmApplied *-un-lft-identity31.7
Applied sqrt-prod31.7
Applied *-un-lft-identity31.7
Applied sqrt-prod31.7
Applied swap-sqr31.7
Simplified31.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))