x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r107524 = x;
double r107525 = y;
double r107526 = r107524 * r107525;
double r107527 = z;
double r107528 = t;
double r107529 = r107527 * r107528;
double r107530 = r107526 - r107529;
return r107530;
}
double f(double x, double y, double z, double t) {
double r107531 = x;
double r107532 = y;
double r107533 = t;
double r107534 = z;
double r107535 = r107533 * r107534;
double r107536 = -r107535;
double r107537 = fma(r107531, r107532, r107536);
return r107537;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))