\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104271 = x;
double r104272 = y;
double r104273 = r104271 * r104272;
double r104274 = z;
double r104275 = t;
double r104276 = r104274 * r104275;
double r104277 = r104273 + r104276;
double r104278 = a;
double r104279 = b;
double r104280 = r104278 * r104279;
double r104281 = r104277 + r104280;
double r104282 = c;
double r104283 = i;
double r104284 = r104282 * r104283;
double r104285 = r104281 + r104284;
return r104285;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r104286 = c;
double r104287 = i;
double r104288 = a;
double r104289 = b;
double r104290 = x;
double r104291 = y;
double r104292 = z;
double r104293 = t;
double r104294 = r104292 * r104293;
double r104295 = fma(r104290, r104291, r104294);
double r104296 = fma(r104288, r104289, r104295);
double r104297 = fma(r104286, r104287, r104296);
return r104297;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))