\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} - 2double f(double x, double y, double z) {
double r579984 = 4.0;
double r579985 = x;
double r579986 = y;
double r579987 = r579985 - r579986;
double r579988 = z;
double r579989 = 0.5;
double r579990 = r579988 * r579989;
double r579991 = r579987 - r579990;
double r579992 = r579984 * r579991;
double r579993 = r579992 / r579988;
return r579993;
}
double f(double x, double y, double z) {
double r579994 = 4.0;
double r579995 = x;
double r579996 = y;
double r579997 = r579995 - r579996;
double r579998 = z;
double r579999 = r579997 / r579998;
double r580000 = r579994 * r579999;
double r580001 = 2.0;
double r580002 = r580000 - r580001;
return r580002;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))