\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r540011 = x;
double r540012 = y;
double r540013 = r540011 * r540012;
double r540014 = z;
double r540015 = t;
double r540016 = r540014 * r540015;
double r540017 = r540013 - r540016;
double r540018 = a;
double r540019 = r540017 / r540018;
return r540019;
}
double f(double x, double y, double z, double t, double a) {
double r540020 = x;
double r540021 = y;
double r540022 = r540020 * r540021;
double r540023 = z;
double r540024 = t;
double r540025 = r540023 * r540024;
double r540026 = r540022 - r540025;
double r540027 = a;
double r540028 = r540026 / r540027;
return r540028;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.3 |
|---|---|
| Target | 5.9 |
| Herbie | 7.3 |
Initial program 7.3
Final simplification7.3
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.46868496869954822e170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.30983112197837121e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))