\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r661667 = 60.0;
double r661668 = x;
double r661669 = y;
double r661670 = r661668 - r661669;
double r661671 = r661667 * r661670;
double r661672 = z;
double r661673 = t;
double r661674 = r661672 - r661673;
double r661675 = r661671 / r661674;
double r661676 = a;
double r661677 = 120.0;
double r661678 = r661676 * r661677;
double r661679 = r661675 + r661678;
return r661679;
}
double f(double x, double y, double z, double t, double a) {
double r661680 = 120.0;
double r661681 = a;
double r661682 = 60.0;
double r661683 = x;
double r661684 = y;
double r661685 = r661683 - r661684;
double r661686 = z;
double r661687 = t;
double r661688 = r661686 - r661687;
double r661689 = r661685 / r661688;
double r661690 = r661682 * r661689;
double r661691 = fma(r661680, r661681, r661690);
return r661691;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))