\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r524158 = x;
double r524159 = 100.0;
double r524160 = r524158 * r524159;
double r524161 = y;
double r524162 = r524158 + r524161;
double r524163 = r524160 / r524162;
return r524163;
}
double f(double x, double y) {
double r524164 = x;
double r524165 = y;
double r524166 = r524164 + r524165;
double r524167 = r524164 / r524166;
double r524168 = 1.0;
double r524169 = 100.0;
double r524170 = r524168 / r524169;
double r524171 = r524167 / r524170;
return r524171;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))