x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r452839 = x;
double r452840 = y;
double r452841 = z;
double r452842 = r452840 * r452841;
double r452843 = r452839 - r452842;
return r452843;
}
double f(double x, double y, double z) {
double r452844 = x;
double r452845 = y;
double r452846 = z;
double r452847 = r452845 * r452846;
double r452848 = r452844 - r452847;
return r452848;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))