Average Error: 0.0 → 0.0
Time: 8.2s
Precision: 64
\[x \cdot y + z \cdot \left(1 - y\right)\]
\[x \cdot y + z \cdot \left(1 - y\right)\]
x \cdot y + z \cdot \left(1 - y\right)
x \cdot y + z \cdot \left(1 - y\right)
double f(double x, double y, double z) {
        double r506675 = x;
        double r506676 = y;
        double r506677 = r506675 * r506676;
        double r506678 = z;
        double r506679 = 1.0;
        double r506680 = r506679 - r506676;
        double r506681 = r506678 * r506680;
        double r506682 = r506677 + r506681;
        return r506682;
}

double f(double x, double y, double z) {
        double r506683 = x;
        double r506684 = y;
        double r506685 = r506683 * r506684;
        double r506686 = z;
        double r506687 = 1.0;
        double r506688 = r506687 - r506684;
        double r506689 = r506686 * r506688;
        double r506690 = r506685 + r506689;
        return r506690;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[z - \left(z - x\right) \cdot y\]

Derivation

  1. Initial program 0.0

    \[x \cdot y + z \cdot \left(1 - y\right)\]
  2. Final simplification0.0

    \[\leadsto x \cdot y + z \cdot \left(1 - y\right)\]

Reproduce

herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
  :precision binary64

  :herbie-target
  (- z (* (- z x) y))

  (+ (* x y) (* z (- 1 y))))