x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 1.778274390329388464489784682083722821395 \cdot 10^{308}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4 \cdot t, y, x \cdot x\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r502164 = x;
double r502165 = r502164 * r502164;
double r502166 = y;
double r502167 = 4.0;
double r502168 = r502166 * r502167;
double r502169 = z;
double r502170 = r502169 * r502169;
double r502171 = t;
double r502172 = r502170 - r502171;
double r502173 = r502168 * r502172;
double r502174 = r502165 - r502173;
return r502174;
}
double f(double x, double y, double z, double t) {
double r502175 = z;
double r502176 = r502175 * r502175;
double r502177 = 1.7782743903293885e+308;
bool r502178 = r502176 <= r502177;
double r502179 = y;
double r502180 = 4.0;
double r502181 = r502179 * r502180;
double r502182 = t;
double r502183 = r502182 - r502176;
double r502184 = x;
double r502185 = r502184 * r502184;
double r502186 = fma(r502181, r502183, r502185);
double r502187 = r502180 * r502182;
double r502188 = fma(r502187, r502179, r502185);
double r502189 = r502178 ? r502186 : r502188;
return r502189;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.9 |
|---|---|
| Target | 5.9 |
| Herbie | 5.3 |
if (* z z) < 1.7782743903293885e+308Initial program 0.1
Simplified0.1
if 1.7782743903293885e+308 < (* z z) Initial program 64.0
Simplified64.0
Taylor expanded around 0 56.7
Simplified56.7
Final simplification5.3
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))