\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt[3]{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)}double f(double x, double y, double z, double t) {
double r426119 = x;
double r426120 = r426119 * r426119;
double r426121 = y;
double r426122 = r426121 * r426121;
double r426123 = r426120 / r426122;
double r426124 = z;
double r426125 = r426124 * r426124;
double r426126 = t;
double r426127 = r426126 * r426126;
double r426128 = r426125 / r426127;
double r426129 = r426123 + r426128;
return r426129;
}
double f(double x, double y, double z, double t) {
double r426130 = x;
double r426131 = y;
double r426132 = r426130 / r426131;
double r426133 = z;
double r426134 = t;
double r426135 = r426133 / r426134;
double r426136 = r426135 * r426135;
double r426137 = fma(r426132, r426132, r426136);
double r426138 = cbrt(r426137);
double r426139 = r426138 * r426138;
double r426140 = r426139 * r426138;
return r426140;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.4 |
|---|---|
| Target | 0.4 |
| Herbie | 1.2 |
Initial program 33.4
Simplified19.0
rmApplied times-frac0.4
rmApplied add-cube-cbrt1.2
Final simplification1.2
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))