x + y \cdot \frac{z - t}{z - a}\begin{array}{l}
\mathbf{if}\;y \le -1.776587407336161672094508528940042719675 \cdot 10^{-59}:\\
\;\;\;\;\frac{y}{\frac{z - a}{z - t}} + x\\
\mathbf{elif}\;y \le 2.143447732517704601694518276826181085268 \cdot 10^{-103}:\\
\;\;\;\;\mathsf{fma}\left(\frac{1}{z - a}, \frac{y}{\frac{1}{z - t}}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(z - t\right) \cdot \frac{1}{z - a}, y, x\right)\\
\end{array}double f(double x, double y, double z, double t, double a) {
double r370842 = x;
double r370843 = y;
double r370844 = z;
double r370845 = t;
double r370846 = r370844 - r370845;
double r370847 = a;
double r370848 = r370844 - r370847;
double r370849 = r370846 / r370848;
double r370850 = r370843 * r370849;
double r370851 = r370842 + r370850;
return r370851;
}
double f(double x, double y, double z, double t, double a) {
double r370852 = y;
double r370853 = -1.7765874073361617e-59;
bool r370854 = r370852 <= r370853;
double r370855 = z;
double r370856 = a;
double r370857 = r370855 - r370856;
double r370858 = t;
double r370859 = r370855 - r370858;
double r370860 = r370857 / r370859;
double r370861 = r370852 / r370860;
double r370862 = x;
double r370863 = r370861 + r370862;
double r370864 = 2.1434477325177046e-103;
bool r370865 = r370852 <= r370864;
double r370866 = 1.0;
double r370867 = r370866 / r370857;
double r370868 = r370866 / r370859;
double r370869 = r370852 / r370868;
double r370870 = fma(r370867, r370869, r370862);
double r370871 = r370859 * r370867;
double r370872 = fma(r370871, r370852, r370862);
double r370873 = r370865 ? r370870 : r370872;
double r370874 = r370854 ? r370863 : r370873;
return r370874;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 0.5 |
if y < -1.7765874073361617e-59Initial program 0.5
Simplified0.5
rmApplied clear-num0.5
rmApplied fma-udef0.5
Simplified0.4
if -1.7765874073361617e-59 < y < 2.1434477325177046e-103Initial program 2.5
Simplified2.5
rmApplied clear-num2.5
rmApplied fma-udef2.5
Simplified2.2
rmApplied div-inv2.3
Applied *-un-lft-identity2.3
Applied times-frac0.5
Applied fma-def0.5
if 2.1434477325177046e-103 < y Initial program 0.6
Simplified0.6
rmApplied div-inv0.6
Final simplification0.5
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))