2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r340221 = 2.0;
double r340222 = x;
double r340223 = r340222 * r340222;
double r340224 = y;
double r340225 = r340222 * r340224;
double r340226 = r340223 - r340225;
double r340227 = r340221 * r340226;
return r340227;
}
double f(double x, double y) {
double r340228 = 2.0;
double r340229 = x;
double r340230 = r340229 * r340229;
double r340231 = y;
double r340232 = r340229 * r340231;
double r340233 = r340230 - r340232;
double r340234 = r340228 * r340233;
return r340234;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))