Average Error: 0.1 → 0.1
Time: 16.1s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)
double f(double x, double y, double z) {
        double r354692 = x;
        double r354693 = y;
        double r354694 = r354692 * r354693;
        double r354695 = z;
        double r354696 = r354695 * r354695;
        double r354697 = r354694 + r354696;
        double r354698 = r354697 + r354696;
        double r354699 = r354698 + r354696;
        return r354699;
}

double f(double x, double y, double z) {
        double r354700 = y;
        double r354701 = x;
        double r354702 = 3.0;
        double r354703 = z;
        double r354704 = r354702 * r354703;
        double r354705 = r354704 * r354703;
        double r354706 = fma(r354700, r354701, r354705);
        return r354706;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{\left(3 \cdot z\right) \cdot z}\right)\]
  5. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]

Reproduce

herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))