\frac{x}{y \cdot y}\frac{x}{y} \cdot \frac{1}{y}double f(double x, double y) {
double r163548 = x;
double r163549 = y;
double r163550 = r163549 * r163549;
double r163551 = r163548 / r163550;
return r163551;
}
double f(double x, double y) {
double r163552 = x;
double r163553 = y;
double r163554 = r163552 / r163553;
double r163555 = 1.0;
double r163556 = r163555 / r163553;
double r163557 = r163554 * r163556;
return r163557;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.2
rmApplied associate-/r*0.2
rmApplied div-inv0.2
Final simplification0.2
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))