1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r135366 = 1.0;
double r135367 = 4.0;
double r135368 = x;
double r135369 = y;
double r135370 = 0.25;
double r135371 = r135369 * r135370;
double r135372 = r135368 + r135371;
double r135373 = z;
double r135374 = r135372 - r135373;
double r135375 = r135367 * r135374;
double r135376 = r135375 / r135369;
double r135377 = r135366 + r135376;
return r135377;
}
double f(double x, double y, double z) {
double r135378 = 4.0;
double r135379 = x;
double r135380 = y;
double r135381 = r135379 / r135380;
double r135382 = z;
double r135383 = r135382 / r135380;
double r135384 = r135381 - r135383;
double r135385 = 2.0;
double r135386 = fma(r135378, r135384, r135385);
return r135386;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))