1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r190141 = 1.0;
double r190142 = x;
double r190143 = y;
double r190144 = z;
double r190145 = r190143 - r190144;
double r190146 = t;
double r190147 = r190143 - r190146;
double r190148 = r190145 * r190147;
double r190149 = r190142 / r190148;
double r190150 = r190141 - r190149;
return r190150;
}
double f(double x, double y, double z, double t) {
double r190151 = 1.0;
double r190152 = x;
double r190153 = y;
double r190154 = z;
double r190155 = r190153 - r190154;
double r190156 = t;
double r190157 = r190153 - r190156;
double r190158 = r190155 * r190157;
double r190159 = r190152 / r190158;
double r190160 = r190151 - r190159;
return r190160;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied associate-/r*1.1
rmApplied div-inv1.1
Applied associate-/l*0.6
Simplified0.5
Final simplification0.5
herbie shell --seed 2019208
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))