x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r162080 = x;
double r162081 = y;
double r162082 = r162081 - r162080;
double r162083 = z;
double r162084 = r162082 * r162083;
double r162085 = r162080 + r162084;
return r162085;
}
double f(double x, double y, double z) {
double r162086 = x;
double r162087 = y;
double r162088 = r162087 - r162086;
double r162089 = z;
double r162090 = r162088 * r162089;
double r162091 = r162086 + r162090;
return r162091;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))