x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left({\left({\left(\cos y\right)}^{2}\right)}^{\left(\sqrt[3]{3} \cdot \sqrt[3]{3}\right)}\right)}^{\left(\sqrt[3]{3}\right)}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r156333 = x;
double r156334 = y;
double r156335 = cos(r156334);
double r156336 = r156333 * r156335;
double r156337 = z;
double r156338 = sin(r156334);
double r156339 = r156337 * r156338;
double r156340 = r156336 - r156339;
return r156340;
}
double f(double x, double y, double z) {
double r156341 = x;
double r156342 = y;
double r156343 = cos(r156342);
double r156344 = 2.0;
double r156345 = pow(r156343, r156344);
double r156346 = 3.0;
double r156347 = cbrt(r156346);
double r156348 = r156347 * r156347;
double r156349 = pow(r156345, r156348);
double r156350 = pow(r156349, r156347);
double r156351 = cbrt(r156350);
double r156352 = 0.3333333333333333;
double r156353 = pow(r156351, r156352);
double r156354 = r156341 * r156353;
double r156355 = cbrt(r156343);
double r156356 = r156354 * r156355;
double r156357 = z;
double r156358 = sin(r156342);
double r156359 = r156357 * r156358;
double r156360 = r156356 - r156359;
return r156360;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.8
Applied pow1/315.7
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
rmApplied add-cube-cbrt0.2
Applied pow-unpow0.2
Final simplification0.2
herbie shell --seed 2019208
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))