x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r138555 = x;
double r138556 = r138555 * r138555;
double r138557 = y;
double r138558 = 4.0;
double r138559 = r138557 * r138558;
double r138560 = z;
double r138561 = r138559 * r138560;
double r138562 = r138556 - r138561;
return r138562;
}
double f(double x, double y, double z) {
double r138563 = x;
double r138564 = r138563 * r138563;
double r138565 = y;
double r138566 = 4.0;
double r138567 = r138565 * r138566;
double r138568 = z;
double r138569 = r138567 * r138568;
double r138570 = r138564 - r138569;
return r138570;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))