x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r140206 = x;
double r140207 = y;
double r140208 = r140207 * r140207;
double r140209 = r140206 - r140208;
return r140209;
}
double f(double x, double y) {
double r140210 = x;
double r140211 = y;
double r140212 = r140211 * r140211;
double r140213 = r140210 - r140212;
return r140213;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))