\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r146485 = x;
double r146486 = y;
double r146487 = cos(r146486);
double r146488 = r146485 + r146487;
double r146489 = z;
double r146490 = sin(r146486);
double r146491 = r146489 * r146490;
double r146492 = r146488 - r146491;
return r146492;
}
double f(double x, double y, double z) {
double r146493 = x;
double r146494 = y;
double r146495 = cos(r146494);
double r146496 = r146493 + r146495;
double r146497 = z;
double r146498 = cbrt(r146497);
double r146499 = sin(r146494);
double r146500 = cbrt(r146499);
double r146501 = r146498 * r146500;
double r146502 = r146497 * r146499;
double r146503 = cbrt(r146502);
double r146504 = r146501 * r146503;
double r146505 = r146504 * r146503;
double r146506 = r146496 - r146505;
return r146506;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.3
rmApplied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2019208
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))