\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r136958 = x;
double r136959 = y;
double r136960 = sin(r136959);
double r136961 = r136958 + r136960;
double r136962 = z;
double r136963 = cos(r136959);
double r136964 = r136962 * r136963;
double r136965 = r136961 + r136964;
return r136965;
}
double f(double x, double y, double z) {
double r136966 = x;
double r136967 = y;
double r136968 = sin(r136967);
double r136969 = r136966 + r136968;
double r136970 = z;
double r136971 = cos(r136967);
double r136972 = 2.0;
double r136973 = pow(r136971, r136972);
double r136974 = 0.3333333333333333;
double r136975 = pow(r136973, r136974);
double r136976 = r136970 * r136975;
double r136977 = cbrt(r136971);
double r136978 = r136976 * r136977;
double r136979 = r136969 + r136978;
return r136979;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied pow1/315.7
Applied pow1/315.7
Applied pow-prod-down0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019208
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))