x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r118549 = x;
double r118550 = y;
double r118551 = r118549 * r118550;
double r118552 = z;
double r118553 = t;
double r118554 = r118552 * r118553;
double r118555 = r118551 + r118554;
return r118555;
}
double f(double x, double y, double z, double t) {
double r118556 = x;
double r118557 = y;
double r118558 = r118556 * r118557;
double r118559 = z;
double r118560 = t;
double r118561 = r118559 * r118560;
double r118562 = r118558 + r118561;
return r118562;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))