\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r483844 = x;
double r483845 = y;
double r483846 = r483844 * r483845;
double r483847 = z;
double r483848 = t;
double r483849 = r483847 * r483848;
double r483850 = r483846 - r483849;
double r483851 = a;
double r483852 = r483850 / r483851;
return r483852;
}
double f(double x, double y, double z, double t, double a) {
double r483853 = x;
double r483854 = y;
double r483855 = r483853 * r483854;
double r483856 = z;
double r483857 = t;
double r483858 = r483856 * r483857;
double r483859 = r483855 - r483858;
double r483860 = a;
double r483861 = r483859 / r483860;
return r483861;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.3 |
|---|---|
| Target | 5.9 |
| Herbie | 7.3 |
Initial program 7.3
Final simplification7.3
herbie shell --seed 2019208
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.46868496869954822e170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.30983112197837121e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))