Average Error: 0.1 → 0.0
Time: 5.4s
Precision: 64
\[\frac{x + y}{y + y}\]
\[\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]
\frac{x + y}{y + y}
\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}
double f(double x, double y) {
        double r507458 = x;
        double r507459 = y;
        double r507460 = r507458 + r507459;
        double r507461 = r507459 + r507459;
        double r507462 = r507460 / r507461;
        return r507462;
}

double f(double x, double y) {
        double r507463 = 0.5;
        double r507464 = x;
        double r507465 = y;
        double r507466 = r507464 / r507465;
        double r507467 = r507463 * r507466;
        double r507468 = r507467 + r507463;
        return r507468;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.0
\[0.5 \cdot \frac{x}{y} + 0.5\]

Derivation

  1. Initial program 0.1

    \[\frac{x + y}{y + y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}}\]
  3. Final simplification0.0

    \[\leadsto \frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]

Reproduce

herbie shell --seed 2019208 
(FPCore (x y)
  :name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
  :precision binary64

  :herbie-target
  (+ (* 0.5 (/ x y)) 0.5)

  (/ (+ x y) (+ y y)))