x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r496832 = x;
double r496833 = y;
double r496834 = z;
double r496835 = r496833 * r496834;
double r496836 = r496832 - r496835;
return r496836;
}
double f(double x, double y, double z) {
double r496837 = x;
double r496838 = y;
double r496839 = z;
double r496840 = r496838 * r496839;
double r496841 = r496837 - r496840;
return r496841;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))