1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\frac{x - z}{y} \cdot 4 + \left(4 \cdot 0.75 + 1\right)double f(double x, double y, double z) {
double r212622 = 1.0;
double r212623 = 4.0;
double r212624 = x;
double r212625 = y;
double r212626 = 0.75;
double r212627 = r212625 * r212626;
double r212628 = r212624 + r212627;
double r212629 = z;
double r212630 = r212628 - r212629;
double r212631 = r212623 * r212630;
double r212632 = r212631 / r212625;
double r212633 = r212622 + r212632;
return r212633;
}
double f(double x, double y, double z) {
double r212634 = x;
double r212635 = z;
double r212636 = r212634 - r212635;
double r212637 = y;
double r212638 = r212636 / r212637;
double r212639 = 4.0;
double r212640 = r212638 * r212639;
double r212641 = 0.75;
double r212642 = r212639 * r212641;
double r212643 = 1.0;
double r212644 = r212642 + r212643;
double r212645 = r212640 + r212644;
return r212645;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+l+0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))