\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|\left|\frac{4 + x}{y} - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}} \cdot z\right)\right|double f(double x, double y, double z) {
double r1085836 = x;
double r1085837 = 4.0;
double r1085838 = r1085836 + r1085837;
double r1085839 = y;
double r1085840 = r1085838 / r1085839;
double r1085841 = r1085836 / r1085839;
double r1085842 = z;
double r1085843 = r1085841 * r1085842;
double r1085844 = r1085840 - r1085843;
double r1085845 = fabs(r1085844);
return r1085845;
}
double f(double x, double y, double z) {
double r1085846 = 4.0;
double r1085847 = x;
double r1085848 = r1085846 + r1085847;
double r1085849 = y;
double r1085850 = r1085848 / r1085849;
double r1085851 = cbrt(r1085847);
double r1085852 = r1085851 * r1085851;
double r1085853 = cbrt(r1085849);
double r1085854 = r1085853 * r1085853;
double r1085855 = r1085852 / r1085854;
double r1085856 = r1085851 / r1085853;
double r1085857 = z;
double r1085858 = r1085856 * r1085857;
double r1085859 = r1085855 * r1085858;
double r1085860 = r1085850 - r1085859;
double r1085861 = fabs(r1085860);
return r1085861;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 1.7
rmApplied add-cube-cbrt2.0
Applied add-cube-cbrt2.1
Applied times-frac2.1
Applied associate-*l*0.7
Final simplification0.7
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "fabs fraction 1"
(fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))