x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r9831224 = x;
double r9831225 = y;
double r9831226 = 4.0;
double r9831227 = r9831225 * r9831226;
double r9831228 = z;
double r9831229 = r9831227 * r9831228;
double r9831230 = r9831224 - r9831229;
return r9831230;
}
double f(double x, double y, double z) {
double r9831231 = x;
double r9831232 = 4.0;
double r9831233 = y;
double r9831234 = r9831232 * r9831233;
double r9831235 = z;
double r9831236 = r9831234 * r9831235;
double r9831237 = r9831231 - r9831236;
return r9831237;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))