x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, \left(-z\right) \cdot \left(4 \cdot y\right)\right)double f(double x, double y, double z) {
double r7392184 = x;
double r7392185 = r7392184 * r7392184;
double r7392186 = y;
double r7392187 = 4.0;
double r7392188 = r7392186 * r7392187;
double r7392189 = z;
double r7392190 = r7392188 * r7392189;
double r7392191 = r7392185 - r7392190;
return r7392191;
}
double f(double x, double y, double z) {
double r7392192 = x;
double r7392193 = z;
double r7392194 = -r7392193;
double r7392195 = 4.0;
double r7392196 = y;
double r7392197 = r7392195 * r7392196;
double r7392198 = r7392194 * r7392197;
double r7392199 = fma(r7392192, r7392192, r7392198);
return r7392199;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))