x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r5771168 = x;
double r5771169 = y;
double r5771170 = r5771169 * r5771169;
double r5771171 = r5771168 - r5771170;
return r5771171;
}
double f(double x, double y) {
double r5771172 = x;
double r5771173 = y;
double r5771174 = r5771173 * r5771173;
double r5771175 = r5771172 - r5771174;
return r5771175;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))