x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r5554676 = x;
double r5554677 = y;
double r5554678 = r5554676 * r5554677;
double r5554679 = z;
double r5554680 = t;
double r5554681 = r5554679 * r5554680;
double r5554682 = r5554678 + r5554681;
return r5554682;
}
double f(double x, double y, double z, double t) {
double r5554683 = x;
double r5554684 = y;
double r5554685 = z;
double r5554686 = t;
double r5554687 = r5554685 * r5554686;
double r5554688 = fma(r5554683, r5554684, r5554687);
return r5554688;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))