x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r8115170 = x;
double r8115171 = y;
double r8115172 = r8115170 * r8115171;
double r8115173 = z;
double r8115174 = t;
double r8115175 = r8115173 * r8115174;
double r8115176 = r8115172 - r8115175;
return r8115176;
}
double f(double x, double y, double z, double t) {
double r8115177 = x;
double r8115178 = y;
double r8115179 = r8115177 * r8115178;
double r8115180 = z;
double r8115181 = t;
double r8115182 = r8115180 * r8115181;
double r8115183 = r8115179 - r8115182;
return r8115183;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))