\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4146384 = x;
double r4146385 = y;
double r4146386 = r4146384 * r4146385;
double r4146387 = z;
double r4146388 = t;
double r4146389 = r4146387 * r4146388;
double r4146390 = r4146386 + r4146389;
double r4146391 = a;
double r4146392 = b;
double r4146393 = r4146391 * r4146392;
double r4146394 = r4146390 + r4146393;
double r4146395 = c;
double r4146396 = i;
double r4146397 = r4146395 * r4146396;
double r4146398 = r4146394 + r4146397;
return r4146398;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4146399 = z;
double r4146400 = t;
double r4146401 = x;
double r4146402 = y;
double r4146403 = c;
double r4146404 = i;
double r4146405 = b;
double r4146406 = a;
double r4146407 = r4146405 * r4146406;
double r4146408 = fma(r4146403, r4146404, r4146407);
double r4146409 = fma(r4146401, r4146402, r4146408);
double r4146410 = fma(r4146399, r4146400, r4146409);
return r4146410;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))