\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r37808130 = x;
double r37808131 = y;
double r37808132 = r37808130 * r37808131;
double r37808133 = z;
double r37808134 = t;
double r37808135 = r37808133 * r37808134;
double r37808136 = r37808132 - r37808135;
double r37808137 = a;
double r37808138 = r37808136 / r37808137;
return r37808138;
}
double f(double x, double y, double z, double t, double a) {
double r37808139 = x;
double r37808140 = y;
double r37808141 = r37808139 * r37808140;
double r37808142 = z;
double r37808143 = t;
double r37808144 = r37808142 * r37808143;
double r37808145 = r37808141 - r37808144;
double r37808146 = a;
double r37808147 = r37808145 / r37808146;
return r37808147;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.9 |
|---|---|
| Target | 6.2 |
| Herbie | 7.9 |
Initial program 7.9
Final simplification7.9
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))