\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r27836136 = x;
double r27836137 = y;
double r27836138 = z;
double r27836139 = t;
double r27836140 = r27836138 * r27836139;
double r27836141 = r27836137 - r27836140;
double r27836142 = r27836136 / r27836141;
return r27836142;
}
double f(double x, double y, double z, double t) {
double r27836143 = x;
double r27836144 = y;
double r27836145 = z;
double r27836146 = t;
double r27836147 = r27836145 * r27836146;
double r27836148 = r27836144 - r27836147;
double r27836149 = r27836143 / r27836148;
return r27836149;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))