0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r144385 = 0.5;
double r144386 = x;
double r144387 = r144386 * r144386;
double r144388 = y;
double r144389 = r144387 - r144388;
double r144390 = r144385 * r144389;
return r144390;
}
double f(double x, double y) {
double r144391 = x;
double r144392 = y;
double r144393 = -r144392;
double r144394 = fma(r144391, r144391, r144393);
double r144395 = 0.5;
double r144396 = r144394 * r144395;
return r144396;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))