\frac{x}{y \cdot y}\frac{x}{y} \cdot \frac{1}{y}double f(double x, double y) {
double r14847885 = x;
double r14847886 = y;
double r14847887 = r14847886 * r14847886;
double r14847888 = r14847885 / r14847887;
return r14847888;
}
double f(double x, double y) {
double r14847889 = x;
double r14847890 = y;
double r14847891 = r14847889 / r14847890;
double r14847892 = 1.0;
double r14847893 = r14847892 / r14847890;
double r14847894 = r14847891 * r14847893;
return r14847894;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.8 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.8
rmApplied *-un-lft-identity10.8
Applied times-frac0.2
Final simplification0.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))