\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(z, t, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4069985 = x;
double r4069986 = y;
double r4069987 = r4069985 * r4069986;
double r4069988 = z;
double r4069989 = t;
double r4069990 = r4069988 * r4069989;
double r4069991 = r4069987 + r4069990;
double r4069992 = a;
double r4069993 = b;
double r4069994 = r4069992 * r4069993;
double r4069995 = r4069991 + r4069994;
double r4069996 = c;
double r4069997 = i;
double r4069998 = r4069996 * r4069997;
double r4069999 = r4069995 + r4069998;
return r4069999;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4070000 = c;
double r4070001 = i;
double r4070002 = a;
double r4070003 = b;
double r4070004 = z;
double r4070005 = t;
double r4070006 = x;
double r4070007 = y;
double r4070008 = r4070006 * r4070007;
double r4070009 = fma(r4070004, r4070005, r4070008);
double r4070010 = fma(r4070002, r4070003, r4070009);
double r4070011 = fma(r4070000, r4070001, r4070010);
return r4070011;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))