x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r26962356 = x;
double r26962357 = y;
double r26962358 = z;
double r26962359 = r26962357 * r26962358;
double r26962360 = r26962356 - r26962359;
return r26962360;
}
double f(double x, double y, double z) {
double r26962361 = x;
double r26962362 = z;
double r26962363 = y;
double r26962364 = r26962362 * r26962363;
double r26962365 = r26962361 - r26962364;
return r26962365;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))