\left(d1 \cdot d2 + \left(d3 + 5\right) \cdot d1\right) + d1 \cdot 32
32 \cdot d1 + \left(\left(d3 + d2\right) + 5\right) \cdot d1
double f(double d1, double d2, double d3) {
double r9478092 = d1;
double r9478093 = d2;
double r9478094 = r9478092 * r9478093;
double r9478095 = d3;
double r9478096 = 5.0;
double r9478097 = r9478095 + r9478096;
double r9478098 = r9478097 * r9478092;
double r9478099 = r9478094 + r9478098;
double r9478100 = 32.0;
double r9478101 = r9478092 * r9478100;
double r9478102 = r9478099 + r9478101;
return r9478102;
}
double f(double d1, double d2, double d3) {
double r9478103 = 32.0;
double r9478104 = d1;
double r9478105 = r9478103 * r9478104;
double r9478106 = d3;
double r9478107 = d2;
double r9478108 = r9478106 + r9478107;
double r9478109 = 5.0;
double r9478110 = r9478108 + r9478109;
double r9478111 = r9478110 * r9478104;
double r9478112 = r9478105 + r9478111;
return r9478112;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist3"
:herbie-target
(* d1 (+ (+ 37.0 d3) d2))
(+ (+ (* d1 d2) (* (+ d3 5.0) d1)) (* d1 32.0)))