d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d2, d1 \cdot d3\right)double f(double d1, double d2, double d3) {
double r8819292 = d1;
double r8819293 = d2;
double r8819294 = r8819292 * r8819293;
double r8819295 = d3;
double r8819296 = r8819292 * r8819295;
double r8819297 = r8819294 + r8819296;
return r8819297;
}
double f(double d1, double d2, double d3) {
double r8819298 = d1;
double r8819299 = d2;
double r8819300 = d3;
double r8819301 = r8819298 * r8819300;
double r8819302 = fma(r8819298, r8819299, r8819301);
return r8819302;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))