x \cdot 2 - y
2 \cdot x - y
double f(double x, double y) {
double r11480287 = x;
double r11480288 = 2.0;
double r11480289 = r11480287 * r11480288;
double r11480290 = y;
double r11480291 = r11480289 - r11480290;
return r11480291;
}
double f(double x, double y) {
double r11480292 = 2.0;
double r11480293 = x;
double r11480294 = r11480292 * r11480293;
double r11480295 = y;
double r11480296 = r11480294 - r11480295;
return r11480296;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
(- (* x 2.0) y))