x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(-z, 1, z\right) \cdot \left(6 \cdot \left(y - x\right)\right) + \mathsf{fma}\left(\left(\frac{2}{3} - z\right) \cdot \left(y - x\right), 6, x\right)double f(double x, double y, double z) {
double r6868096 = x;
double r6868097 = y;
double r6868098 = r6868097 - r6868096;
double r6868099 = 6.0;
double r6868100 = r6868098 * r6868099;
double r6868101 = 2.0;
double r6868102 = 3.0;
double r6868103 = r6868101 / r6868102;
double r6868104 = z;
double r6868105 = r6868103 - r6868104;
double r6868106 = r6868100 * r6868105;
double r6868107 = r6868096 + r6868106;
return r6868107;
}
double f(double x, double y, double z) {
double r6868108 = z;
double r6868109 = -r6868108;
double r6868110 = 1.0;
double r6868111 = fma(r6868109, r6868110, r6868108);
double r6868112 = 6.0;
double r6868113 = y;
double r6868114 = x;
double r6868115 = r6868113 - r6868114;
double r6868116 = r6868112 * r6868115;
double r6868117 = r6868111 * r6868116;
double r6868118 = 2.0;
double r6868119 = 3.0;
double r6868120 = r6868118 / r6868119;
double r6868121 = r6868120 - r6868108;
double r6868122 = r6868121 * r6868115;
double r6868123 = fma(r6868122, r6868112, r6868114);
double r6868124 = r6868117 + r6868123;
return r6868124;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
rmApplied *-un-lft-identity0.4
Applied add-cube-cbrt0.4
Applied *-un-lft-identity0.4
Applied times-frac0.7
Applied prod-diff0.7
Applied distribute-lft-in0.7
Applied associate-+r+0.7
Simplified0.7
rmApplied fma-udef0.7
Simplified0.4
rmApplied fma-def0.4
Final simplification0.4
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))