1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{\frac{y - t}{x}} \cdot \frac{1}{y - z}double f(double x, double y, double z, double t) {
double r13445769 = 1.0;
double r13445770 = x;
double r13445771 = y;
double r13445772 = z;
double r13445773 = r13445771 - r13445772;
double r13445774 = t;
double r13445775 = r13445771 - r13445774;
double r13445776 = r13445773 * r13445775;
double r13445777 = r13445770 / r13445776;
double r13445778 = r13445769 - r13445777;
return r13445778;
}
double f(double x, double y, double z, double t) {
double r13445779 = 1.0;
double r13445780 = 1.0;
double r13445781 = y;
double r13445782 = t;
double r13445783 = r13445781 - r13445782;
double r13445784 = x;
double r13445785 = r13445783 / r13445784;
double r13445786 = r13445780 / r13445785;
double r13445787 = z;
double r13445788 = r13445781 - r13445787;
double r13445789 = r13445780 / r13445788;
double r13445790 = r13445786 * r13445789;
double r13445791 = r13445779 - r13445790;
return r13445791;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.8
rmApplied *-un-lft-identity0.8
Applied times-frac1.0
rmApplied clear-num1.0
Final simplification1.0
herbie shell --seed 2019200 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))